Summary
The project aims to support the digital and innovative transformation of Vocational Education and Training (VET) on Blockchain, as well as contribute to a higher employment rate in this sector by strengthening the digital skills of students and teachers.
Description
The Blockchain is a technological structure consisting of a digital ledger capable of permanently storing a record of data. It is typically illustrated as a growing sequence of interconnected "blocks." Once written, the data cannot be retroactively altered. Known particularly as the underlying technology for cryptocurrencies, which have become highly popular, especially in the last decade, blockchain has a broad range of applications and can be utilized in various sectors such as business, finance, food, health, etc. Furthermore, it forms the technological infrastructure of cryptocurrencies, which have gained significant popularity and widespread use in recent years. It has been estimated that by 2025, approximately 10% of the global GDP will be generated by systems based on blockchain. Despite such potential, the available Vocational Education curricula are currently not compatible with the evolution of blockchain. This peculiarity has created a gap in the job market.
The present project aims to support the digital and innovative transformation of Vocational Education and Training (VET) on blockchain, as well as contribute to a higher employment rate in this sector by enhancing the digital skills of students and teachers.
Objectives
The main objective of the project is to contribute to the digital and innovative transformation of Vocational Education and Training (VET), with a specific focus on Blockchain.
UNINETTUNO Role
Within Work Package 3 (Assessment Platform - Powered by AI), UNINETTUNO is responsible for designing an assessment platform that can be integrated with Vocational Education and Training (VET) and its related materials.
In Work Package 4 (Gamification-based eLearning platform), UNINETTUNO is responsible for the development of a modern and innovative eLearning platform for VET.
Finally, UNINETTUNO is responsible for organizing the final meeting, which will take place in Rome, coinciding with the project's conclusion (WP5, Meetings and Events).
Although not directly responsible for the other WPs and specific activities, UNINETTUNO will also contribute to the proper development of the project.
Within Work Package 3 (Assessment Platform - Powered by AI), UNINETTUNO is responsible for designing an assessment platform that can be integrated with Vocational Education and Training (VET) and its related materials.
In Work Package 4 (Gamification-based eLearning platform), UNINETTUNO is responsible for the development of a modern and innovative eLearning platform for VET.
Finally, UNINETTUNO is responsible for organizing the final meeting, which will take place in Rome, coinciding with the project's conclusion (WP5, Meetings and Events).
Although not directly responsible for the other WPs and specific activities, UNINETTUNO will also contribute to the proper development of the project.